Damage types

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The Unknown
Posts: 47
Joined: Sun Sep 04, 2016 4:22 am

Damage types

Postby The Unknown » Mon Nov 28, 2016 1:55 pm

Rustic Slingshot deals Earth Damage. In description of its skill (Precision Shot) written that it increase Physical Damage of attack. So skill have do same damage as common attack but it deals more...

1. Rustic Slingshot base damage type have to be same as that one in skill.
2. Physical Damage boost have not increase elemental damage.

The Unknown
Posts: 47
Joined: Sun Sep 04, 2016 4:22 am

Re: Damage types

Postby The Unknown » Mon Nov 28, 2016 8:24 pm

Found another example of this or similar bug:
Rustic Pine Whistle (base dmg - 9 nature)
Cockleshell Shield skill (Shield Bash) deals +180% physical damage.

So skill have to do same damage as common attack but instead it deals some fantastic damage like 5-10 times more than common attack. Really! Common attack with it never was more than 20 but skill do more that 100...

The Unknown
Posts: 47
Joined: Sun Sep 04, 2016 4:22 am

Re: Damage types

Postby The Unknown » Mon Nov 28, 2016 8:47 pm

Oh sorry. It may be under Sid's buff which is +75% damage but still huge numbers.

Just checked, more than 100 is really under Sid's buff... without buff is "only" around 70 i.e. more than 3 times common damage.

The Unknown
Posts: 47
Joined: Sun Sep 04, 2016 4:22 am

Re: Damage types

Postby The Unknown » Sun Dec 04, 2016 10:41 pm

Not sure that here is right place but...

As addition to nature dmg + shield bash...
I just use not realized item (water wand) which deals no damage but shield bash still deals 50 dmg or something like that. Not remember exactly.


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