Auto battle improvements

We'd like to know your suggestions and comments.
The Unknown
Posts: 47
Joined: Sun Sep 04, 2016 4:22 am

Auto battle improvements

Postby The Unknown » Wed Nov 23, 2016 12:05 pm

Vagal:
Slice All - use if 3+ enemy (higher priority than Taunt)
Taunt - use only if Vagal have a lot hp (say more than 50%) and someone in team heavily damaged (say less than 50% hp) or if Vagal will any way die next turn from DoT effect (burning or something like that)

Ratcliffe:
probably better not autouse skills at all

Sid:
Distract - only boss or 3+ enemy
Banzai - use on someone with most damage include himself (as i saw it often use it on main hero even if he has low damage)

Main hero + may be some others:
Not use attack actions debuff on stunned enemy with more than 1 turn stun.

Pépère
Posts: 40
Joined: Fri Sep 02, 2016 1:55 am

Re: Auto battle improvements

Postby Pépère » Wed Nov 23, 2016 4:34 pm

I agree we want to do another improvement pass on AI
thanks for your suggestion

The Unknown
Posts: 47
Joined: Sun Sep 04, 2016 4:22 am

Re: Auto battle improvements

Postby The Unknown » Fri Nov 25, 2016 11:51 pm

Polo:
Crane Stance - Not use on low hp and probably will be better even not autouse it at all.
Body Lock - Not use on low hp monsters except bosses.

All:
Don't attack low hp monster in stun if it not have healing buff.

Doris:
Feather Shield - if there is someone that will be attacked soon with 100% chance (has agro buff like Vagals Taunt or more complex if one of monsters has Enraged) it is priority target.
Similar condition can be used for elemental resistances buffs or more easy not autouse such buffs at all ) - i.e. use it if monster with such dmg type will attack known target and probably not use in other case.


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest