We'd like to know your suggestions and comments.
Posts: 15
Joined: Tue Sep 06, 2016 4:23 pm


Postby Kirb » Mon Sep 12, 2016 3:37 pm

It would be nice to know the monster names when selected, also maybe add a bestiary with different data about it. Visually it would be good to be able to put numbers instead of the hp bar. When you enter a figth, it tells you number of waves and a image of some of the monsters of the level but they arent all the tipe of monsters there will be. Maybe adding more info like what does the waves consist and what items you are able to gain (and with wich odds) can be a nice addition. Finally im not sure what the difference is to fight in a normal spot of the map or in a mushroom house, is there any difference?

Posts: 40
Joined: Fri Sep 02, 2016 1:55 am

Re: Interface

Postby Pépère » Mon Sep 12, 2016 3:45 pm

HI thanks for you suggestions.
Bestiary is our plan, thanks

Regarding the wave info I agree that we could improve that.

There is no difference per say between nodes type mushroom or crane, we simply highlighted boss/mini-boss by a different node picture

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